热搜词: 2025 2026

[HarmonyOS-媒体技术-AVPlayer]音视频播放开发全攻略

你还在为音视频播放功能发愁吗?

HarmonyOS的AVPlayer,就是你一直在寻找的那把“万能钥匙”!

一、功能全面,兼容性强,开箱即用

AVPlayer是HarmonyOS平台上强大的音视频播放组件,支持以下主流格式:

音频解码格式:AAC、MP3等

视频解码格式:264/AVC、H.265/HEVC等

封装格式:MP4、M4A等

无论是在线视频播放,还是本地媒体播放,AVPlayer都能轻松应对!

典型应用:图库、华为视频、华为音乐、美团、新华社、蜻蜓FM、京东、UC浏览器;

二、开发门槛低,功能强大,支持多种语言

ArkTS开发

快速构建音视频播放界面

状态监听、错误捕获、流程控制一体化

C/C++NDK开发

与底层硬件深度整合,适用于高性能播放、自定义渲染等复杂项目

三、开发流程清晰,代码结构规范,易于维护

音视频播放流程(ArkTS示例):

//1.调用createAVPlayer创建AVPlayer实例,初始化进入idle状态。

this.avPlayer=awaitmedia.createAVPlayer;

//2.设置业务需要的监听事件,搭配全流程场景使用。其中最关键的是AVPlayer状态变化:

this.avPlayer.on(‘stateChange’,async(state,reason)=>{

if(this.avPlayer==null){

console.info(`${this.tag}:avPlayerhasnotinitonstatechange`);

return;

}

switch(state){

case‘idle’://成功调用reset接口后触发该状态机上报

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstateidlecalled.`);

break;

case‘initialized’://avplayer设置播放源后触发该状态上报

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstateinitializedcalled.`);

//4.设置窗口:获取并设置属性SurfaceID,用于设置显示画面。可在收到initialized状态回调后设置,应用需要从XComponent组件获取surfaceID,获取方式请参考[XComponent](https://developer.huawei.com/consumer/cn/doc/harmonyos-references/ts-basic-components-xcomponent)

if(this.surfaceId){

this.avPlayer.surfaceId=this.surfaceId;//设置显示画面,当播放的资源为纯音频时无需设置

console.info(`${this.tag}:setAVPlayerCallbackthis.avPlayer.surfaceId=${this.avPlayer.surfaceId}`);

//5.准备播放:调用prepare,AVPlayer进入prepared状态

this.avPlayer.prepare;

}

break;

case‘prepared’://prepare调用成功后上报该状态机

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstatepreparedcalled.`);

//6.视频播控:播放play,暂停pause,跳转seek,停止stop等操作

this.avPlayer.play;//调用播放接口开始播放

break;

case‘playing’://play成功调用后触发该状态机上报

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstateplayingcalled.`);

break;

case‘completed’://播放结束后触发该状态机上报

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstatecompletedcalled.`);

break;

case‘released’:

console.info(`${this.tag}:setAVPlayerCallbackreleasedcalled.`);

break

case‘stopped’:

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstatestoppedcalled.`);

break

case‘error’:

console.error(`${this.tag}:setAVPlayerCallbackAVPlayerstateerrorcalled.`);

//7.(可选)更换资源:调用reset重置资源,AVPlayer重新进入idle状态,允许更换资源url。

this.avPlayer.reset;

break

case‘paused’:

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstatepausedcalled.`);

break

default:

console.info(`${this.tag}:setAVPlayerCallbackAVPlayerstateunknowncalled.`);

break;

}

});

//3.设置资源:设置属性url,AVPlayer进入initialized状态。

this.avPlayer.url=“xxx”;

四、NDK开发:

示例代码片段(C++):

//1.创建AVPlayer实例:调用OH_AVPlayer_Create,AVPlayer初始化为AV_IDLE状态。

OH_AVPlayer*player=OH_AVPlayer_Create;

//2.设置回调监听函数

OHAVPlayerOnInfoCallback(OH_AVPlayer*player,AVPlayerOnInfoTypetype,OH_AVFormat*infoBody,void*userData){

AVPlayerStateavState=AV_IDLE;

switch(type){

caseAV_INFO_TYPE_STATE_CHANGE:

LOG(“AVPlayerOnInfoTypeAV_INFO_TYPE_STATE_CHANGE”);

OH_AVFormat_GetIntValue(infoBody,OH_PLAYER_STATE,&state);

OH_AVFormat_GetIntValue(infoBody,OH_PLAYER_STATE_CHANGE_REASON,&stateChangeReason);

LOG(“OHAVPlayerOnInfoCallbackAV_INFO_TYPE_STATE_CHANGEstate:%{public}d,stateChangeReason:%{public}d”,

state,stateChangeReason);

avState=static_cast(state);

switch(avState){

caseAV_IDLE://成功调用reset接口后触发该状态机上报

LOG(“AVPlayerStateAV_IDLE”);

break;

caseAV_INITIALIZED:{

LOG(“AVPlayerStateAV_INITIALIZED”);

autocontext=SampleManager::GetInstance;

//4.设置播放画面窗口:调用OH_AVPlayer_SetVideoSurface设置播放画面窗口。此函数必须在SetSource之后,Prepare之前调用。

ret=OH_AVPlayer_SetVideoSurface(player,context->nativeWindow_);

LOG(“OH_AVPlayer_SetVideoSurfaceret:%{public}d”,ret);

//5.准备播放:调用OH_AVPlayer_Prepare,AVPlayer进入AV_PREPARED状态,此时可以获取时长,设置音量。

ret=OH_AVPlayer_Prepare(player);//设置播放源后触发该状态上报

if(ret!=AV_ERR_OK){

//处理异常

LOG(“player%{public}s”,“OH_AVPlayer_PrepareErr”);

}

}break;

caseAV_PREPARED:

LOG(“AVPlayerStateAV_PREPARED”);

ret=OH_AVPlayer_SetAudioEffectMode(player,EFFECT_NONE);//设置音频音效模式

LOG(“OH_AVPlayer_SetAudioEffectModeret:%{public}d”,ret);

//6.视频播控:播放OH_AVPlayer_Play,暂停OH_AVPlayer_Pause,跳转OH_AVPlayer_Seek,停止OH_AVPlayer_Stop等操作。

ret=OH_AVPlayer_Play(player);//调用播放接口开始播放

LOG(“OH_AVPlayer_Playret:%{public}d”,ret);

break;

caseAV_PLAYING:

LOG(“AVPlayerStateAV_PLAYING”);

break;

caseAV_PAUSED:

LOG(“AVPlayerStateAV_PAUSED”);

break;

caseAV_STOPPED:

LOG(“AVPlayerStateAV_STOPPED”);

break;

caseAV_COMPLETED:

LOG(“AVPlayerStateAV_COMPLETED”);

break;

caseAV_ERROR:

LOG(“AVPlayerStateAV_ERROR”);

break;

caseAV_RELEASED:

LOG(“AVPlayerStateAV_RELEASED”);

break;

default:

break;

}

}

//3.设置资源:调用OH_AVPlayer_SetURLSource,设置属性url,AVPlayer进入AV_INITIALIZED状态。

OH_AVPlayer_SetURLSource(player,url);

五、开发建议与最佳实践

严格遵守状态机规则:在prepared/paused/completed状态下调用play,在playing状态下调用pause。

资源释放不可忽视:播放结束后务必调用release避免内存、线程等系统资源泄漏。

权限管理要到位:当需要网络访问、媒体播放权限时,需要提前申请。

六、为什么选择AVPlayer?

简单、便捷、高效——功能强大、兼容广泛、性能稳定

若你想打造本地播放、在线点播、在线直播等功能场景的应用,AVPlayer都是你不可或缺的开发利器!

七、立即行动,开启你的音视频播放开发之旅!

点击了解完整开发示例与API文档

HarmonyOSAVPlayer开发指南ArkTSAPI

HarmonyOSAVPlayer开发指南CAPI

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让AVPlayer成为你开发路上的得力助手,开启你的音视频播放新纪元!